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ArtsData/static:修订间差异

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创建页面,内容为“-- Module:Arts/static —— 自动生成,请勿手改 -- 来源:XC1 DE 1.0.0 romfs bdat 解包(pc_arts / grow_arts_base / grow_arts_rate) -- AP(rank) = grow_arts_base[rank] * grow_arts_rate[pc][idx] / 100,已逐项校验 local static = {} -- 角色键 -> { 显示名, 战技ID列表 } static.roles = { shulk = { name = "修尔克", pc = 1, ids = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18} }, reyn = { name = "莱因", pc = 2, ids…”
 
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-- Module:Arts/static —— 自动生成,请勿手改
 
-- 来源:XC1 DE 1.0.0 romfs bdat 解包(pc_arts / grow_arts_base / grow_arts_rate)
-- AP(rank) = grow_arts_base[rank] * grow_arts_rate[pc][idx] / 100,已逐项校验
local static = {}
-- 角色键 -> { 显示名, 战技ID列表 }
static.roles = {
  shulk = { name = "修尔克", pc = 1, ids = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18} },
  reyn = { name = "莱因", pc = 2, ids = {19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35} },
  fiora_prologue = { name = "菲奥伦(序章)", pc = 3, ids = {36, 37, 38, 39, 40} },
  dunban = { name = "丹邦", pc = 4, ids = {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60} },
  sharla = { name = "卡尔娜", pc = 5, ids = {61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78} },
  riki = { name = "利奇", pc = 6, ids = {79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95} },
  melia = { name = "梅莉亚", pc = 7, ids = {96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118} },
  fiora = { name = "菲奥伦(本编·机神形态)", pc = 8, ids = {119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143} },
}
-- 战技ID -> { 中文名, 官方描述, AP12级数组(天赋战技为nil) }
static.arts = {
  [1] = { name = "蒙纳多发动", desc = "解放蒙纳多的战技[ML:icon icon=enh35 ]" },
  [2] = { name = "折返强袭", desc = "攻击时附加“破防[ML:icon icon=enh36 ]”效果" },
  [3] = { name = "爆发", desc = "对机神兵造成的伤害上升【[System:Color name=arts_sp ]对机神兵特效[/System:Color]】", ap = {0, 520, 1040, 2080, 4160, 6240, 9360, 13520, 18720, 24960, 29120, 33800} },
  [4] = { name = "附魔", desc = "攻击机神兵时不会弹刀,并给予追加伤害([ML:icon icon=enh02 ])", ap = {0, 380, 760, 1520, 3040, 4560, 6840, 9880, 13680, 18240, 21280, 24700} },
  [5] = { name = "护盾", desc = "防御敌人的天赋战技([ML:icon icon=enh01 ])", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [6] = { name = "神速", desc = "高概率回避物理攻击([ML:icon icon=enh03 ])", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [7] = { name = "破坏", desc = "消除敌人的“灵气[ML:icon icon=enh35 ]”并封印一定时间([ML:icon icon=enh24 ])", ap = {0, 380, 760, 1520, 3040, 4560, 6840, 9880, 13680, 18240, 21280, 24700} },
  [8] = { name = "吞噬", desc = "消除敌人所有的增益效果,并给予“出血[ML:icon icon=enh31 ]”效果", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [9] = { name = "装甲", desc = "减轻受到的物理伤害和以太伤害([ML:icon icon=enh04 ])", ap = {0, 440, 880, 1760, 3520, 5280, 7920, 11440, 15840, 21120, 24640, 28600} },
  [10] = { name = "大地飓风", desc = "令“破防[ML:icon icon=enh36 ]”状态的敌人“倒地[ML:icon icon=enh37 ]”", ap = {0, 640, 1280, 2560, 5120, 7680, 11520, 16640, 23040, 30720, 35840, 41600} },
  [11] = { name = "撕裂斩击", desc = "侧面攻击给予敌人“物理耐性减少[ML:icon icon=enh25 ]”效果【[System:Color name=arts_sp ]侧面攻击特效[/System:Color]】", ap = {0, 220, 440, 880, 1760, 2640, 3960, 5720, 7920, 10560, 12320, 14300} },
  [12] = { name = "背面斩击", desc = "从背面攻击伤害上升【[System:Color name=arts_sp ]背面攻击特效[/System:Color]】", ap = {0, 200, 400, 800, 1600, 2400, 3600, 5200, 7200, 9600, 11200, 13000} },
  [13] = { name = "轻量治疗", desc = "回复一名同伴的HP", ap = {0, 160, 320, 640, 1280, 1920, 2880, 4160, 5760, 7680, 8960, 10400} },
  [14] = { name = "震颤斩击", desc = "令“倒地[ML:icon icon=enh37 ]”状态的敌人“昏厥[ML:icon icon=enh39 ]”", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [15] = { name = "裂空斩", desc = "给予“破防[ML:icon icon=enh36 ]”,侧面攻击时追加“缓速[ML:icon icon=enh17 ]”【[System:Color name=arts_sp ]侧面攻击特效[/System:Color]】", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [16] = { name = "暗影之眼", desc = "减少仇恨值并提升物理战技的伤害([ML:icon icon=enh15 ])", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [17] = { name = "战斗之魂", desc = "现有HP减少一半,令天赋计量表上升", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [18] = { name = "流水之刃", desc = "给予一定范围的正面敌人“破防[ML:icon icon=enh36 ]”状态", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [19] = { name = "疯狂嘲讽", desc = "暂时吸引敌人的仇恨" },
  [20] = { name = "战锤击打", desc = "攻击时暂时吸引仇恨", ap = {0, 160, 320, 640, 1280, 1920, 2880, 4160, 5760, 7680, 8960, 10400} },
  [21] = { name = "野性击倒", desc = "令“破防[ML:icon icon=enh36 ]”状态的敌人“倒地[ML:icon icon=enh37 ]”", ap = {0, 200, 400, 800, 1600, 2400, 3600, 5200, 7200, 9600, 11200, 13000} },
  [22] = { name = "切换防御", desc = "切换为“防御”状态,再次使用即可解除", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [23] = { name = "战争回旋", desc = "攻击时天赋计量表上升", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [24] = { name = "剑刃驱动", desc = "使出伤害极高的一击", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [25] = { name = "狂战士", desc = "提升攻击性能([ML:icon icon=enh11 ]),但会陷入“物理耐性减少[ML:icon icon=enh25 ]”状态[ML:icon icon=enh35 ]", ap = {0, 360, 720, 1440, 2880, 4320, 6480, 9360, 12960, 17280, 20160, 23400} },
  [26] = { name = "护盾痛击", desc = "令“倒地[ML:icon icon=enh37 ]”状态的敌人“昏厥[ML:icon icon=enh39 ]”", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [27] = { name = "绑定", desc = "“锁定[ML:icon icon=enh20 ]”对手[ML:icon icon=enh35 ]", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [28] = { name = "最后抵抗", desc = "在自身陷入无法战斗状态的瞬间紧急回复HP[ML:icon icon=enh35 ]", ap = {0, 380, 760, 1520, 3040, 4560, 6840, 9880, 13680, 18240, 21280, 24700} },
  [29] = { name = "狂怒", desc = "减轻物理伤害([ML:icon icon=enh08 ])并获得反噬效果,但攻击力会降低[ML:icon icon=enh35 ]", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [30] = { name = "填充弹药", desc = "将天赋计量表转换为下一次战技的伤害", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [31] = { name = "碎骨上击", desc = "攻击时天赋计量表上升", ap = {0, 160, 320, 640, 1280, 1920, 2880, 4160, 5760, 7680, 8960, 10400} },
  [32] = { name = "俯冲后踢", desc = "给予敌人“麻痹[ML:icon icon=enh18 ]”状态【[System:Color name=arts_sp ]碎骨上击使用后特效[/System:Color]([ML:icon icon=enh28 ])】", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [33] = { name = "灵气爆裂", desc = "攻击时附加“力量下降[ML:icon icon=enh27 ]”效果", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [34] = { name = "锁链钩锚", desc = "“击退”、“吹飞”无效化[ML:icon icon=enh35 ]", ap = {0, 420, 840, 1680, 3360, 5040, 7560, 10920, 15120, 20160, 23520, 27300} },
  [35] = { name = "金臂钩", desc = "对正面的敌人进行范围攻击", ap = {0, 440, 880, 1760, 3520, 5280, 7920, 11440, 15840, 21120, 24640, 28600} },
  [36] = { name = "蝴蝶舞步", desc = "给予高伤害的4连击" },
  [37] = { name = "强力猛击", desc = "从背面攻击伤害上升【[System:Color name=arts_sp ]背面攻击特效[/System:Color]】", ap = {0, 160, 320, 640, 1280, 1920, 2880, 4160, 5760, 7680, 8960, 10400} },
  [38] = { name = "螺旋刃锋", desc = "攻击时附加“破防[ML:icon icon=enh36 ]”效果", ap = {0, 120, 240, 480, 960, 1440, 2160, 3120, 4320, 5760, 6720, 7800} },
  [39] = { name = "匿踪尖刺", desc = "令“倒地[ML:icon icon=enh37 ]”状态的敌人“昏厥[ML:icon icon=enh39 ]”", ap = {0, 200, 400, 800, 1600, 2400, 3600, 5200, 7200, 9600, 11200, 13000} },
  [40] = { name = "死亡咬击", desc = "攻击时附加“出血[ML:icon icon=enh31 ]”效果", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [41] = { name = "樱花乱舞", desc = "有机会进行连续攻击" },
  [42] = { name = "连斩2", desc = "2连击" },
  [43] = { name = "连斩3", desc = "3连击" },
  [44] = { name = "连斩4", desc = "4连击" },
  [45] = { name = "疾风刃", desc = "攻击时附加“出血[ML:icon icon=enh31 ]”效果", ap = {0, 160, 320, 640, 1280, 1920, 2880, 4160, 5760, 7680, 8960, 10400} },
  [46] = { name = "雷刃炮脚", desc = "紧接在疾风刃后使用,可追加“破防[ML:icon icon=enh36 ]”效果【[System:Color name=arts_sp ]疾风刃后特效[/System:Color]】", ap = {0, 120, 240, 480, 960, 1440, 2160, 3120, 4320, 5760, 6720, 7800} },
  [47] = { name = "天下无双", desc = "赋予“力量上升[ML:icon icon=enh11 ]”效果,解除“恐慌[ML:icon icon=enh21 ]”[ML:icon icon=enh35 ]", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [48] = { name = "天地剑", desc = "给予敌人“物理耐性减少[ML:icon icon=enh25 ]”状态【[System:Color name=arts_sp ]疾风刃后特效[/System:Color]([ML:icon icon=enh27 ])】", ap = {0, 200, 400, 800, 1600, 2400, 3600, 5200, 7200, 9600, 11200, 13000} },
  [49] = { name = "战眼", desc = "“锁定[ML:icon icon=enh20 ]”对手[ML:icon icon=enh35 ]", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [50] = { name = "铁功弹", desc = "令“破防[ML:icon icon=enh36 ]”状态的敌人“倒地[ML:icon icon=enh37 ]”", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [51] = { name = "明镜止水", desc = "命中和回避上升[ML:icon icon=enh35 ]", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [52] = { name = "背水影技", desc = "削减自身HP,令天赋计量表上升", ap = {0, 480, 960, 1920, 3840, 5760, 8640, 12480, 17280, 23040, 26880, 31200} },
  [53] = { name = "九死一杀", desc = "在自身陷入无法战斗状态的瞬间紧急回复HP[ML:icon icon=enh35 ]", ap = {0, 440, 880, 1760, 3520, 5280, 7920, 11440, 15840, 21120, 24640, 28600} },
  [54] = { name = "风刃旋脚", desc = "接在疾风刃后使用可消除敌方1个增益效果【[System:Color name=arts_sp ]疾风刃后特效[/System:Color]】", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [55] = { name = "阳炎", desc = "清除自身仇恨值,暴击率变为100%[ML:icon icon=enh35 ]", ap = {0, 360, 720, 1440, 2880, 4320, 6480, 9360, 12960, 17280, 20160, 23400} },
  [56] = { name = "神威呼吸", desc = "治愈减益效果并赋予“加速[ML:icon icon=enh05 ]”效果[ML:icon icon=enh35 ]", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [57] = { name = "千刃天翔", desc = "攻击时天赋计量表上升", ap = {0, 420, 840, 1680, 3360, 5040, 7560, 10920, 15120, 20160, 23520, 27300} },
  [58] = { name = "天雷", desc = "自身“灵气[ML:icon icon=enh35 ]”发动时,赋予“昏厥[ML:icon icon=enh39 ]”效果", ap = {0, 380, 760, 1520, 3040, 4560, 6840, 9880, 13680, 18240, 21280, 24700} },
  [59] = { name = "鬼斩刃", desc = "给予最后一击,使战斗中的敌人“倒地[ML:icon icon=enh37 ]”【[System:Color name=arts_sp ]最后一击时特效[/System:Color]】", ap = {0, 540, 1080, 2160, 4320, 6480, 9720, 14040, 19440, 25920, 30240, 35100} },
  [60] = { name = "樱花绚烂", desc = "吸收一名同伴的仇恨值", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [61] = { name = "冷却", desc = "回复武器的过热状态" },
  [62] = { name = "超频", desc = "超频" },
  [63] = { name = "治疗弹", desc = "回复一名同伴的HP", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [64] = { name = "雷霆弹", desc = "进行2次攻击,对飞行怪物造成暴击", ap = {0, 200, 400, 800, 1600, 2400, 3600, 5200, 7200, 9600, 11200, 13000} },
  [65] = { name = "盾弹", desc = "赋予一名同伴“伤害无效[ML:icon icon=enh10 ]”效果", ap = {0, 480, 960, 1920, 3840, 5760, 8640, 12480, 17280, 23040, 26880, 31200} },
  [66] = { name = "净化弹", desc = "赋予一名同伴“减益效果无效[ML:icon icon=enh14 ]”效果", ap = {0, 180, 360, 720, 1440, 2160, 3240, 4680, 6480, 8640, 10080, 11700} },
  [67] = { name = "驱动加速", desc = "战技的填充速度上升[ML:icon icon=enh35 ]", ap = {0, 560, 1120, 2240, 4480, 6720, 10080, 14560, 20160, 26880, 31360, 36400} },
  [68] = { name = "治疗炸裂弹", desc = "大量回复一名同伴的HP", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [69] = { name = "治疗弹幕", desc = "回复范围内同伴的HP", ap = {0, 440, 880, 1760, 3520, 5280, 7920, 11440, 15840, 21120, 24640, 28600} },
  [70] = { name = "爆头狙击", desc = "敌人“昏厥[ML:icon icon=enh39 ]”时有概率使其“即死”【[System:Color name=arts_sp ]对昏厥特效[/System:Color]】", ap = {0, 420, 840, 1680, 3360, 5040, 7560, 10920, 15120, 20160, 23520, 27300} },
  [71] = { name = "金属炸裂弹", desc = "攻击时附加“破防[ML:icon icon=enh36 ]”效果", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [72] = { name = "灵气弹", desc = "发动灵气中的同伴灵气效果时间延长", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [73] = { name = "炽热弹", desc = "范围内的同伴士气上涨", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [74] = { name = "头颅震击", desc = "令“倒地[ML:icon icon=enh37 ]”状态的敌人“昏厥[ML:icon icon=enh39 ]”", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [75] = { name = "隐藏身影", desc = "降低仇恨值,且行动不会产生任何仇恨值[ML:icon icon=enh35 ]", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [76] = { name = "治疗反击", desc = "赋予一名同伴“伤害治疗[ML:icon icon=enh07 ]”效果", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [77] = { name = "睡眠弹", desc = "令一名敌人陷入“睡眠[ML:icon icon=enh38 ]”状态", ap = {0, 220, 440, 880, 1760, 2640, 3960, 5720, 7920, 10560, 12320, 14300} },
  [78] = { name = "净化弹幕", desc = "赋予范围内的同伴“减益效果无效[ML:icon icon=enh14 ]”效果", ap = {0, 420, 840, 1680, 3360, 5040, 7560, 10920, 15120, 20160, 23520, 27300} },
  [79] = { name = "收下了嗼", desc = "从一名敌人那里“窃取”某样东西" },
  [80] = { name = "高兴嗼", desc = "队伍计量表上升", ap = {0, 420, 840, 1680, 3360, 5040, 7560, 10920, 15120, 20160, 23520, 27300} },
  [81] = { name = "咬咬嗼", desc = "赋予“出血[ML:icon icon=enh31 ]”,从背面攻击效果时间延长【[System:Color name=arts_sp ]背面攻击特效[/System:Color]】", ap = {0, 220, 440, 880, 1760, 2640, 3960, 5720, 7920, 10560, 12320, 14300} },
  [82] = { name = "得手了嗼", desc = "从背面攻击伤害上升【[System:Color name=arts_sp ]背面攻击特效[/System:Color]】", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [83] = { name = "交给你们了嗼", desc = "通过“装死”让敌人不攻击自己[ML:icon icon=enh35 ]", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [84] = { name = "毒毒嗼", desc = "给予敌人“中毒[ML:icon icon=enh34 ]”状态", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [85] = { name = "勇气嗼", desc = "防止范围内的同伴士气下降[ML:icon icon=enh35 ]", ap = {0, 360, 720, 1440, 2880, 4320, 6480, 9360, 12960, 17280, 20160, 23400} },
  [86] = { name = "摔倒吧嗼", desc = "赋予攻击“束缚[ML:icon icon=enh19 ]”效果,偶尔能让敌人“倒地[ML:icon icon=enh37 ]”", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [87] = { name = "冷静嗼", desc = "赋予攻击“麻痹[ML:icon icon=enh18 ]”效果,解除“狂暴”状态", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [88] = { name = "生气了嗼", desc = "将受到的伤害作为反噬伤害加倍奉还[ML:icon icon=enh35 ]", ap = {0, 440, 880, 1760, 3520, 5280, 7920, 11440, 15840, 21120, 24640, 28600} },
  [89] = { name = "转圈圈嗼", desc = "给予自己和周围敌人“睡眠”状态[ML:icon icon=enh38 ]", ap = {0, 360, 720, 1440, 2880, 4320, 6480, 9360, 12960, 17280, 20160, 23400} },
  [90] = { name = "加油嗼", desc = "回复位于正面的同伴的HP", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [91] = { name = "在这边嗼", desc = "从机神兵侧面攻击,给予其“恐慌[ML:icon icon=enh21 ]”状态【[System:Color name=arts_sp ]机神兵侧面特效[/System:Color]】", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [92] = { name = "悔改吧嗼", desc = "根据敌人的减益效果数量增加伤害", ap = {0, 520, 1040, 2080, 4160, 6240, 9360, 13520, 18720, 24960, 29120, 33800} },
  [93] = { name = "烧烫烫嗼", desc = "给予自己周围的敌人“灼热[ML:icon icon=enh32 ]”状态", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [94] = { name = "冷冰冰嗼", desc = "给予敌人“霜冻[ML:icon icon=enh33 ]”状态", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [95] = { name = "打倒你嗼", desc = "攻击时附加“破防[ML:icon icon=enh36 ]”效果", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [96] = { name = "元素发射", desc = "发射召唤出的元素" },
  [97] = { name = "雷元素发射", desc = "给予敌方单体以太伤害" },
  [98] = { name = "炎元素发射", desc = "给予敌人周围“灼热”伤害" },
  [99] = { name = "冰元素发射", desc = "给予自身周围“霜冻”伤害" },
  [100] = { name = "风元素发射", desc = "给予敌人周围以太伤害" },
  [101] = { name = "地元素发射", desc = "给予敌方单体“毒”伤害" },
  [102] = { name = "水元素发射", desc = "吸收敌方单体的HP" },
  [103] = { name = "召雷术", desc = "召唤雷元素,提升周围同伴的以太力([ML:icon icon=enh13 ])", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [104] = { name = "召炎术", desc = "召唤火元素,提升周围同伴的力量([ML:icon icon=enh11 ])", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [105] = { name = "召冰术", desc = "召唤冰元素,为周围同伴展开以太防护罩([ML:icon icon=enh09 ])", ap = {0, 460, 920, 1840, 3680, 5520, 8280, 11960, 16560, 22080, 25760, 29900} },
  [106] = { name = "心灵催眠", desc = "给予敌方单体“睡眠[ML:icon icon=enh38 ]”状态", ap = {0, 240, 480, 960, 1920, 2880, 4320, 6240, 8640, 11520, 13440, 15600} },
  [107] = { name = "破坏之矛", desc = "击退敌方单体并给予“缓速[ML:icon icon=enh17 ]”状态", ap = {0, 560, 1120, 2240, 4480, 6720, 10080, 14560, 20160, 26880, 31360, 36400} },
  [108] = { name = "暗影缝缀", desc = "给予自身周围的敌人“束缚[ML:icon icon=enh19 ]”状态", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [109] = { name = "复制召唤", desc = "召唤上一次召唤的元素", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [110] = { name = "反射", desc = "赋予自身“攻击反射[ML:icon icon=enh16 ]”效果", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [111] = { name = "召风术", desc = "召唤风元素,提升周围同伴的敏捷([ML:icon icon=enh12 ])", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [112] = { name = "召地术", desc = "召唤地元素,为周围同伴展开物理防护罩([ML:icon icon=enh08 ])", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [113] = { name = "召水术", desc = "召唤水元素,赋予周围同伴恒时治疗效果([ML:icon icon=enh06 ])", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [114] = { name = "治疗礼物", desc = "削减自身的HP,回复一名同伴的HP", ap = {0, 300, 600, 1200, 2400, 3600, 5400, 7800, 10800, 14400, 16800, 19500} },
  [115] = { name = "星光膝击", desc = "【[System:Color name=arts_sp ]破坏之矛后特效[/System:Color]】触发特效时给予敌人“倒地[ML:icon icon=enh37 ]”状态", ap = {0, 220, 440, 880, 1760, 2640, 3960, 5720, 7920, 10560, 12320, 14300} },
  [116] = { name = "强能效应", desc = "扩大召唤中的增益效果半径[ML:icon icon=enh35 ]", ap = {0, 440, 880, 1760, 3520, 5280, 7920, 11440, 15840, 21120, 24640, 28600} },
  [117] = { name = "爆裂终结", desc = "令自身周围的敌人防御耐性下降([ML:icon icon=enh25 ])", ap = {0, 400, 800, 1600, 3200, 4800, 7200, 10400, 14400, 19200, 22400, 26000} },
  [118] = { name = "心灵爆裂", desc = "消除正面敌人的灵气,并给予敌人“战技封印[ML:icon icon=enh23 ]”状态", ap = {0, 500, 1000, 2000, 4000, 6000, 9000, 13000, 18000, 24000, 28000, 32500} },
  [119] = { name = "加农炮浮翼Ⅰ", desc = "对直线上的敌人进行光线攻击" },
  [120] = { name = "枪击浮翼Ⅰ", desc = "对自己周围的敌人进行光线攻击" },
  [121] = { name = "剑刃浮翼Ⅰ", desc = "对敌方单体进行10连击" },
  [122] = { name = "护盾浮翼Ⅰ", desc = "赋予自身“护盾[ML:icon icon=enh01 ]”效果" },
  [123] = { name = "加农炮浮翼Ⅱ", desc = "对直线上的敌人进行光线攻击" },
  [124] = { name = "枪击浮翼Ⅱ", desc = "对自己周围的敌人进行光线攻击" },
  [125] = { name = "剑刃浮翼Ⅱ", desc = "对敌方单体进行10连击" },
  [126] = { name = "护盾浮翼Ⅱ", desc = "赋予自身“减益效果无效[ML:icon icon=enh14 ]”效果" },
  [127] = { name = "剑刃浮翼Ⅹ", desc = "对敌方单体进行10连击" },
  [128] = { name = "双刃斩击", desc = "从背后攻击伤害上升【[System:Color name=arts_sp ]背后攻击特效[/System:Color]】", ap = {0, 200, 400, 800, 1600, 2400, 3600, 5200, 7200, 9600, 11200, 13000} },
  [129] = { name = "治疗防护罩", desc = "治愈自身的减益效果并赋予“恒时治疗[ML:icon icon=enh06 ]”效果[ML:icon icon=enh35 ]", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [130] = { name = "矛刃刺击", desc = "敌人“倒地[ML:icon icon=enh37 ]”时伤害上升【[System:Color name=arts_sp ]对倒地特效[/System:Color]】", ap = {0, 180, 360, 720, 1440, 2160, 3240, 4680, 6480, 8640, 10080, 11700} },
  [131] = { name = "十字冲击", desc = "令“倒地[ML:icon icon=enh37 ]”状态的敌人“昏厥[ML:icon icon=enh39 ]”", ap = {0, 260, 520, 1040, 2080, 3120, 4680, 6760, 9360, 12480, 14560, 16900} },
  [132] = { name = "高速转移", desc = "赋予自身“加速[ML:icon icon=enh05 ]”和“物理耐性减少[ML:icon icon=enh25 ]”效果[ML:icon icon=enh35 ]", ap = {0, 540, 1080, 2160, 4320, 6480, 9720, 14040, 19440, 25920, 30240, 35100} },
  [133] = { name = "无重力", desc = "攻击时附加“麻痹[ML:icon icon=enh18 ]”效果【[System:Color name=arts_sp ]对倒地特效[/System:Color]】", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [134] = { name = "锁定", desc = "“锁定[ML:icon icon=enh20 ]”对手[ML:icon icon=enh35 ]", ap = {0, 320, 640, 1280, 2560, 3840, 5760, 8320, 11520, 15360, 17920, 20800} },
  [135] = { name = "以太吸收", desc = "吸收以太力([ML:icon icon=enh13 ])", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [136] = { name = "双重旋风", desc = "攻击命中时士气上升", ap = {0, 280, 560, 1120, 2240, 3360, 5040, 7280, 10080, 13440, 15680, 18200} },
  [137] = { name = "漏洞风暴", desc = "令“倒地[ML:icon icon=enh37 ]”状态的机神兵“昏厥[ML:icon icon=enh39 ]”【[System:Color name=arts_sp ]对机神兵特效[/System:Color]】", ap = {0, 380, 760, 1520, 3040, 4560, 6840, 9880, 13680, 18240, 21280, 24700} },
  [138] = { name = "关机", desc = "攻击时附加“睡眠[ML:icon icon=enh38 ]”效果【[System:Color name=arts_sp ]对机神兵特效[/System:Color]】", ap = {0, 340, 680, 1360, 2720, 4080, 6120, 8840, 12240, 16320, 19040, 22100} },
  [139] = { name = "空中獠牙", desc = "攻击时附加“破防[ML:icon icon=enh36 ]”效果", ap = {0, 220, 440, 880, 1760, 2640, 3960, 5720, 7920, 10560, 12320, 14300} },
  [140] = { name = "力量吸收", desc = "吸收力量([ML:icon icon=enh11 ])", ap = {0, 480, 960, 1920, 3840, 5760, 8640, 12480, 17280, 23040, 26880, 31200} },
  [141] = { name = "切换防御", desc = "格挡率上升,攻击力下降[ML:icon icon=enh35 ]", ap = {0, 360, 720, 1440, 2880, 4320, 6480, 9360, 12960, 17280, 20160, 23400} },
  [142] = { name = "二档", desc = "下一次使用物理战技时伤害上升([ML:icon icon=enh15 ])", ap = {0, 420, 840, 1680, 3360, 5040, 7560, 10920, 15120, 20160, 23520, 27300} },
  [143] = { name = "终结十字", desc = "强制令敌人“倒地[ML:icon icon=enh37 ]”", ap = {0, 520, 1040, 2080, 4160, 6240, 9360, 13520, 18720, 24960, 29120, 33800} },
}
return static

2026年10月6日 (二) 16:46的最新版本

此模块的文档可以在模块:ArtsData/static/doc创建