模块

模块:ArtsData/desc

来自蒙纳多研究本部

头号云​(留言 | 贡献)2026年10月8日 (四) 18:43的版本 (创建页面,内容为“-- Module:ArtsData/desc —— 自动生成,请勿手改(生成脚本 .work/build_desc_lv1.py) local descs = {} descs[1] = "解放蒙纳多的战技" descs[2] = "攻击时附加“破防”效果" descs[3] = "对机神兵造成的伤害上升【对机神兵特效】" descs[4] = "攻击机神兵时不会弹刀,并给予追加伤害" descs[5] = "防御敌人的天赋战技" descs[6] = "高概率回避物理攻击" descs[7] = "消除敌人的“灵气”…”)
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-- Module:ArtsData/desc —— 自动生成,请勿手改(生成脚本 .work/build_desc_lv1.py)

local descs = {}

descs[1] = "解放蒙纳多的战技"
descs[2] = "攻击时附加“破防”效果"
descs[3] = "对机神兵造成的伤害上升【对机神兵特效】"
descs[4] = "攻击机神兵时不会弹刀,并给予追加伤害"
descs[5] = "防御敌人的天赋战技"
descs[6] = "高概率回避物理攻击"
descs[7] = "消除敌人的“灵气”并封印一定时间"
descs[8] = "消除敌人所有的增益效果,并给予“出血”效果"
descs[9] = "减轻受到的物理伤害和以太伤害"
descs[10] = "令“破防”状态的敌人“倒地”"
descs[11] = "侧面攻击给予敌人“物理耐性减少”效果【侧面攻击特效】"
descs[12] = "从背面攻击伤害上升【背面攻击特效】"
descs[13] = "回复一名同伴的HP"
descs[14] = "令“倒地”状态的敌人“昏厥”"
descs[15] = "给予“破防”,侧面攻击时追加“缓速”【侧面攻击特效】"
descs[16] = "减少仇恨值并提升物理战技的伤害"
descs[17] = "现有HP减少一半,令天赋计量表上升"
descs[18] = "给予一定范围的正面敌人“破防”状态 范围攻击,每击中一个目标都会增加15%的天赋槽"
descs[19] = "暂时吸引敌人的仇恨"
descs[20] = "攻击时暂时吸引仇恨"
descs[21] = "令“破防”状态的敌人“倒地”"
descs[22] = "切换为“防御”状态,再次使用即可解除"
descs[23] = "攻击时天赋计量表上升"
descs[24] = "使出伤害极高的一击"
descs[25] = "提升攻击性能,但会陷入“物理耐性减少”状态"
descs[26] = "令“倒地”状态的敌人“昏厥”"
descs[27] = "“锁定”对手"
descs[28] = "在自身陷入无法战斗状态的瞬间紧急回复HP"
descs[29] = "减轻物理伤害25%并获得反噬效果,但攻击力会降低25%"
descs[30] = "将天赋计量表转换为下一次战技的伤害"
descs[31] = "攻击时天赋计量表上升"
descs[32] = "给予敌人“麻痹”状态【碎骨上击使用后特效】"
descs[33] = "攻击时附加“力量下降”效果"
descs[34] = "“击退”、“吹飞”无效化"
descs[35] = "对正面的敌人进行范围攻击"
descs[41] = "有机会进行连续攻击"
descs[42] = "2连击"
descs[43] = "3连击"
descs[44] = "4连击"
descs[45] = "攻击时附加“出血”效果"
descs[46] = "紧接在疾风刃后使用,可追加“破防”效果【疾风刃后特效】"
descs[47] = "赋予“力量上升”效果,解除“恐慌”"
descs[48] = "给予敌人“物理耐性减少”状态【疾风刃后特效】"
descs[49] = "“锁定”对手"
descs[50] = "令“破防”状态的敌人“倒地”"
descs[51] = "命中和回避上升"
descs[52] = "削减自身HP,令天赋计量表上升"
descs[53] = "在自身陷入无法战斗状态的瞬间紧急回复HP"
descs[54] = "接在疾风刃后使用可消除敌方1个增益效果【疾风刃后特效】"
descs[55] = "清除自身仇恨值,暴击率变为100%"
descs[56] = "治愈减益效果并赋予“加速”效果"
descs[57] = "攻击时天赋计量表上升"
descs[58] = "自身“灵气”发动时,赋予“昏厥”效果"
descs[59] = "给予最后一击,使战斗中的敌人“倒地”【最后一击时特效】"
descs[60] = "吸收一名同伴的仇恨值"
descs[61] = "回复武器的过热状态"
descs[62] = "超频"
descs[63] = "回复一名同伴的HP"
descs[64] = "进行2次攻击,对飞行怪物造成暴击"
descs[65] = "赋予一名同伴“伤害无效”效果"
descs[66] = "赋予一名同伴“减益效果无效”效果"
descs[67] = "战技的填充速度上升"
descs[68] = "大量回复一名同伴的HP"
descs[69] = "回复范围内同伴的HP"
descs[70] = "敌人“昏厥”时有概率使其“即死”【对昏厥特效】"
descs[71] = "攻击时附加“破防”效果"
descs[72] = "发动灵气中的同伴灵气效果时间延长"
descs[73] = "范围内的同伴士气上涨"
descs[74] = "令“倒地”状态的敌人“昏厥”"
descs[75] = "降低仇恨值,且行动不会产生任何仇恨值"
descs[76] = "赋予一名同伴“伤害治疗”效果"
descs[77] = "令一名敌人陷入“睡眠”状态"
descs[78] = "赋予范围内的同伴“减益效果无效”效果"
descs[79] = "从一名敌人那里“窃取”某样东西"
descs[80] = "队伍计量表上升"
descs[81] = "赋予“出血”,从背面攻击效果时间延长【背面攻击特效】"
descs[82] = "从背面攻击伤害上升【背面攻击特效】"
descs[83] = "通过“装死”让敌人不攻击自己"
descs[84] = "给予敌人“中毒”状态"
descs[85] = "防止范围内的同伴士气下降 自身随机一项能力上升"
descs[86] = "赋予攻击“束缚”效果,偶尔能让敌人“倒地”"
descs[87] = "赋予攻击“麻痹”效果,解除“狂暴”状态"
descs[88] = "将受到的伤害作为反噬伤害加倍奉还"
descs[89] = "给予自己和周围敌人“睡眠”状态"
descs[90] = "回复位于正面的同伴的HP"
descs[91] = "从机神兵侧面攻击,给予其“恐慌”状态【机神兵侧面特效】"
descs[92] = "根据敌人的减益效果数量增加伤害"
descs[93] = "给予自己周围的敌人“灼热”状态"
descs[94] = "给予敌人“霜冻”状态"
descs[95] = "攻击时附加“破防”效果"
descs[96] = "天赋计量表MAX时: 元素爆裂灵气自动发动 元素发射伤害×2.0"
descs[97] = "给予敌方单体以太伤害"
descs[98] = "给予敌人周围“灼热”伤害"
descs[99] = "给予自身周围“霜冻”伤害"
descs[100] = "给予敌人周围以太伤害"
descs[101] = "给予敌方单体“毒”伤害"
descs[102] = "吸收敌方单体的HP"
descs[103] = "召唤雷元素,提升周围同伴的以太力"
descs[104] = "召唤火元素,提升周围同伴的力量"
descs[105] = "召唤冰元素,为周围同伴展开以太防护罩"
descs[106] = "给予敌方单体“睡眠”状态"
descs[107] = "击退敌方单体并给予“缓速”状态"
descs[108] = "给予自身周围的敌人“束缚”状态"
descs[109] = "召唤上一次召唤的元素"
descs[110] = "赋予自身“攻击反射”效果"
descs[111] = "召唤风元素,提升周围同伴的敏捷"
descs[112] = "召唤地元素,为周围同伴展开物理防护罩"
descs[113] = "召唤水元素,赋予周围同伴恒时治疗效果"
descs[114] = "削减自身的HP,回复一名同伴的HP"
descs[115] = "【破坏之矛后特效】触发特效时给予敌人“倒地”状态"
descs[116] = "扩大召唤中的增益效果半径"
descs[117] = "令自身周围的敌人防御耐性下降"
descs[118] = "消除正面敌人的灵气,并给予敌人“战技封印”状态"
descs[119] = "对直线上的敌人进行光线攻击"
descs[120] = "对自己周围的敌人进行光线攻击"
descs[121] = "对敌方单体进行10连击"
descs[122] = "赋予自身“护盾”效果"
descs[123] = "对直线上的敌人进行光线攻击"
descs[124] = "对自己周围的敌人进行光线攻击"
descs[125] = "对敌方单体进行10连击"
descs[126] = "赋予自身“减益效果无效”效果"
descs[127] = "对敌方单体进行10连击"
descs[128] = "从背后攻击伤害上升【背后攻击特效】"
descs[129] = "治愈自身的减益效果并赋予“恒时治疗”效果"
descs[130] = "敌人“倒地”时伤害上升【对倒地特效】"
descs[131] = "令“倒地”状态的敌人“昏厥”"
descs[132] = "赋予自身“加速”和“物理耐性减少”效果"
descs[133] = "攻击时附加“麻痹”效果【对倒地特效】"
descs[134] = "“锁定”对手"
descs[135] = "吸收以太力"
descs[136] = "攻击命中时士气上升"
descs[137] = "令“倒地”状态的机神兵“昏厥”【对机神兵特效】"
descs[138] = "攻击时附加“睡眠”效果【对机神兵特效】"
descs[139] = "攻击时附加“破防”效果"
descs[140] = "吸收力量"
descs[141] = "切换为“防御”状态,再次使用即可解除"
descs[142] = "下一次使用物理战技时伤害上升"
descs[143] = "强制令敌人“倒地”"

return descs